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July 20th progress update:
Vehicles have gotten a few stylish new updates:
And now: Bot Support!
...Sort of, anyway. Bot support is preliminary for now, and will improve over time.
Newest update: Vehicle HUD!
Also trying out new gunner models:
Lots of under the hood changes going on as well, several new missile types and weapons have been added. We're well on our way to the first open beta test of the mod.
September 18th update:
Not a lot of screenshot worthy stuff happening lately, however all known issues have been worked out, balance applied, and systems put in place. I will be writing an overview manual on how the game works soon, and I recommend people come on by and try it out.
The AI is the last major piece to tackle, and it's a big one. It's the most important as bots that can both fly and become gunners will be a key part of the mod experience with low player counts.
For now, enjoy a picture of the new Micro Warp Engine module in action!
New Years' Update
2018 will be the Year of Fury! The base game is done, working on enhanced bot support and new maps. Once these are in place, events will be scheduled for playing! Feel free to join the Fury: TV Clientside Dev server
Stats on players and matches will be exported to the web to show off to your friends as seen here:
Here's some of the new maps - the game will be built primarily around CTF and CnH maps:
January 6 Update:
A new client has been put up which includes several new maps playable on the server, and a new vehicle - the Scorpion Destroyer!
The Scorpion Destroyer-class vehicle is a very potent weapons platform. As is namesake implies, the two forward guns are dual-cannon setups, and the pilot controls the tail-mounted quad gun, which is head tracking for extra accuracy. To make this beast of an attack ship work, defensive capabilities had to be sacrificed, but everyone knows the best defense is a good offense anyway right?
We're getting closer to a solid first balancing pass, keep checking back for more information!