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This is a post that I'm going to use to cover everything Meltdown, echoed in several places at once so I can gather feedback while I finish up my existing project.
For Meltdown 1 fans, should any exist with the (surprisingly active) Tribes 1 community, v2.16 is the last and officially recognized final version of the mod. Unless there is significant outcry for changes made to it, I have no intention of making any changes to it, save updating the URL to point to here. An official download of the mod - full source provided - will be made available here soon. Outside of Meltdown Classic, any other Meltdown version for Tribes 1 is not supported or created by me.
For Meltdown 2, I have some plans I've been kicking around to update the mod a bit. These updates will result in the final (for real this time) v2.9.0 release. Here are a few things that I'm planning on adding to Meltdown 2:
* Web-based stats (similar to Fury: TV's Player and Match stats - be immortalized at your rank and stats in Meltdown 2 forever! (example: http://furytv.radiantalpha.com/warrior/2207260)
* Restoring mine swinging support and tweaks to the Juggernaut armor to support a more mobile combat platform
* Redesign of the Mech system to echo something more along the lines of Meltdown 3's system
For this final version, which so far has a release date TBD, I'll be looking for input from the fans - any remaining fans left. What changes, callbacks from older versions, etc would you like to see? I will be hosting the Meltdown 2 Funhouse official server for the forseeable future (read: until TN dies and/or I am unable to run server programs from my personal server), and posting v2.9.0 up for download when it is complete.
For those few who enjoyed Meltdown 3, I promised to make this release available. This will be released on a similar timetable to when MD2 v2.9.0 is released. There are a few changes that need to be made to it as it was designed to be operated with a master server (much like Fury: TV is). The game is mostly sorta complete, there are a few things that were left undone, but the core game experience - what I intended to be the next generation of Meltdown to build out on something like Unreal - should still be intact.
I will be moving on from developing anything T2 related after this and Fury: TV are done, most likely to mess around with Unreal and see what sort of thing I can get it to do. For the time being however, let me know either here, in Discord or elsewhere what your thoughts and/or requests are, and thank you all for playing!