I would like to, but I'm lacking the players currently to record anything gameplay wise. I have the ability to record full screen though, so when I find some participants I'm definitely planning to do that.
v1.0.0 Release changes - Feb 26
Changed Chaingun spread from 3 to 6 degrees
Changed Minigun spread from 8 to 9 degrees
Increased forward speed of all armors by 1 m/s
Removed whistle sound on team damage
Increased Thundersword Bomber bomb count fro…
v0.9.1 Beta changes - Feb 9
Updated Scattergun weapon model
Fixed bug with bots causing the votes to go negative
Fixed bug where an exploding walker would lag the server once it was destroyed
Fixed bug where pack icons would not line up with the p…
v0.9.0 Beta changes:
New Armor - Ranger: The Ranger was designed as a light armor that handles long range combat, as such it has exclusive use of the Laser Rifle and the Gauss Rifle as well as access to other rifles. Sacrificing some armor for inc…
Changes from Classic v1.5.2 to Amplified:
Bot names will be built from a name table instead of the default list provided
Default spawn loadout has had the repair pack added to it
Explosions more frequently fragment players, fragmented players will…
So, in a curbstomping no one could have seen coming, it looks like thanks to the widespread and dire implications of the Intel Meltdown exploit, the name is now forever associated with the exploit.
So while I will continue supporting and providing …
January 6 Update:
A new client has been put up which includes several new maps playable on the server, and a new vehicle - the Scorpion Destroyer!
The Scorpion Destroyer-class vehicle is a very potent weapons platform. As is namesake implies…
New Years' Update
2018 will be the Year of Fury! The base game is done, working on enhanced bot support and new maps. Once these are in place, events will be scheduled for playing! Feel free to join the Fury: TV Clientside Dev server
Stats on play…
This mod uses a number of models, textures, and program code from the community, without which this total conversion would be 40% of what it is today. Here is a listing of all of the components used and who created them:
Krash / Thyth / Th…
Player and Pack changes
As mentioned above, players give bonuses both to each other and their vehicle, and are stackable. Here is the rundown again:
Light - Damage Reduction: Reduces vehicle's shield damage taken by 5%
Medium - Damage Bonus: Incr…
Vehicle weapons break down into several parts, as listed above: Energy, Ballistic, Hybrid, Pod, Missile, and Bay.
All information on this topic can be viewed in spreadsheet form here:
Vehicles are separated into 4 sizes: Interceptors, Fighters, Gunships, and Battleships. Each vehicle has their role to play.
Vehicle weapons come in several slot types - Energy, Ballistic, Hybrid, Pod, Missile, and Bay. Each vehicle will …
Different weapon types affect shields an armor in different ways. Here's a table:
There are several weapon archetypes that apply to both player and vehicle weapons:
Blaster - Energy Damage
Blaster-based weaponry is recognizeable by their fast t…
Basic Mechanics and Changes
The combat is vehicle focused, as such some changes had to be made to the vehicles themselves. Vehicle shields now have their own separate capacitor for shields. Each vehicle has up to 6 hardpoints for weapons - these ma…
Fury: TV is a team-based vehicle combat total conversion. Unlike other vehicle mods, such as TAC or Bones, this mod's focus is on constant movement and teamwork to complete the objective, whether that is capturing the flag, defend and dest…
September 18th update:
Not a lot of screenshot worthy stuff happening lately, however all known issues have been worked out, balance applied, and systems put in place. I will be writing an overview manual on how the game works soon, and I recommend…
Newest update: Vehicle HUD!
Also trying out new gunner models:
Lots of under the hood changes going on as well, several new missile types and weapons have been added. We're well on our way to the first open beta test of the mod.
To host a Meltdown 2 server, you need to know/have a few things:
Constant upload rate of your internet (not burst)
A seperate Windows computer.
TribesNext (MD2 is compiled with TN, and therefore does not support Bouncer or any ot…